Thursday, March 27, 2008

Game Preview: Super Smash Bros. Brawl!

It's really hard to believe! But it's been nine years since the original Super Smash Bros. conveyed some of the most iconic Nintendo characters together for frantic battles, and approximately seven years since its sequel Super Smash Bros. Melee was released. Maybe even harder still to believe--and a evidence to the series' reputation and longevity--is that these games are still being played faithfully to this day. But no matter whether you're a diehard Smash Bros. fanatic or a neophyte brawler, you'll be satisfied to know that Super Smash Bros. Brawl includes a plethora of remarkable characters, features, and game modes, and is more easily reached and fun than ever before.

For the inexperienced, Smash Bros. is a multiplayer-centric series of fast-paced 2D combating games that features a cast of characters from all over the Nintendo universe. If you've ever established yourself quarrelling with a friend about whether or not Mario could beat Link in a one-on-one match, Brawl is the game that will let you reconcile the issue once and for all (the answer of course is that Kirby would eat them both). Characters such as Ike from Fire Emblem, Meta Knight from Kirby, Fox McCloud from Star Fox, Lucas from the unreleased-in-the-US Mother 3 (Earthbound 2), Pikachu from Pokémon, and many more are all on the roster in Brawl, boosting its size up to an impressive 35 total characters--14 of which are concealed and must be unlocked. For the first time, the list of visitors includes third-party, non-Nintendo characters such as Solid Snake and Sonic the Hedgehog, and all of them bring their own signature fighting styles and moves to the game.

Smash Bros. has constantly been one of the most accessible fighting games on the market because of the effortlessness of its controls, and Brawl is no dissimilar. There are fundamentally only two attack buttons (one for normal attacks and one for special moves), and depending on which method you tilt your control stick when you hit them, they can create a variety of effects that include the ostensible "smash" attacks. In the interests of user responsiveness, Brawl recommends four potential control schemes, which guarantees that everyone can play either way they like; Wii Remote and Nunchuck, Wii Remote alone, Classic Controller, and GameCube Controller are all regularly symbolized. Each of these methods are similarly feasible, and fans of Brawl's antecedent will be pleased to know that the GameCube controls remain unmovable.

Combat includes up to four players scuffling on video game-themed stages. The goal is to bang your enemies out of the arena with one of the abovementioned smash attacks. The quantity of damage each character has continued is calculated in a percentage, and the higher this percentage is, the farther he or she flies when hit. Battles are fast-paced, frenzied, fun, and often shameful orgies of chaos, which makes Brawl a perfect party game. But just because the game's mechanics are so basic compared to traditional fighters doesn't mean that there isn't a lot of profundity to be found for those willing to invest the time.

All of the characters have their own strengths and weaknesses, and learning how to defend yourself while enchanting advantage of your opponents' flaws goes a long way toward protecting a victory. There can be a shocking amount of strategy involved, from knowing when and how to assault to make sure that the terrain of the sometimes over-the-top levels works for you rather than against you. But all that said, Brawl is an amazingly well-balanced game in which even a brand-new player can come away the victor against a hard-bitten veteran.

All through combat, a variety of types of items will seed on the battlefield for use by the first player to reach them. Some, such as the beam sword, are disgusting in nature and enhance your attack competences, while others are healing and will lower your damage meter. Many of these items are from the different games the characters originate from, such as the fire flower and the super mushroom from Super Mario Bros. Even though a lot of them have been attributed in the previous Smash Bros. games, many new ones appear in Brawl, including the superspicy curry, which creates your character respire fire for a time. Also worthy of a mention are the various support trophies, which summon non-playable characters such as Tingle from The Legend of Zelda: The Wind Waker or the 8-bit racers from Excitebike to help or hinder you. Some things--especially the hammer, bob-omb, and warp star--could be measured game-breaking due to their abilities to impose fatal wounds practically all of the time, but these items and any others can be toggled off in the options menu before a match starts.

In reality, customizable is the name of the game, given that a wide diversity of parameters can be attuned when contributing in the special brawl mode. Gravity, fighter size, and game speed are just a few of the options, with some of the more bizarre possibilities being whether or not your characters are made of metal (which makes them much heavier and thus harder to KO) or are practically undetectable. Both special brawl matches and regular battles let you modify which items are permitted and how frequently items will spawn, what kinds of handicaps--if any--are in place, how stages are chosen, and more.

Teams can be formed if you so desire, and the types of brawls that can be started include timed matches in which the one who scores the most kills and the least deaths wins, stock matches in which the last player standing wins, and coin-collecting matches in which the number of coins everyone has when time is up determines the winner. Tournaments are a snap to set up due to a built-in mode that facilitates up to 32 players on a single Wii, and there's even a rotation mode to help up to 16 players figure out how to take turns. In short, there are factually dozens of ways that you can battle in your bed room.


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